

in Finland and/or other countries worldwide.Dodge-Regupol, Inc.® has long claimed its Regupol-QT line of products are engineered to perform better than any other sound control product available. Qt and respective logos are trademarks of The Qt Company Ltd.
QT SOUND CONTROL SOFTWARE
The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Note: Getter function for property volume.ĭocumentation contributions included herein are the copyrights of Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume). Returns a list of the supported mime types for this platform. QStringList QSoundEffect:: supportedMimeTypes() Note: Getter function for property status. Returns the current status of this sound effect. QSoundEffect::Status QSoundEffect:: status() const Note: Getter function for property source. Returns the URL of the current source to play Note: Setter function for property volume. See QAudio::convertVolume() for more details.

For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control. UI volume controls should usually be scaled nonlinearly. Values outside this range will be clamped. The volume is scaled linearly from 0.0 (silence) to 1.0 (full volume). void QSoundEffect:: setVolume( qreal volume) Note: Setter function for property source. void QSoundEffect:: setSource(const QUrl & url) Note: Setter function for property muted. If muted is true, playback will be muted (silenced), and otherwise playback will occur with the currently specified volume(). Sets whether to mute this sound effect's playback. void QSoundEffect:: setMuted( bool muted) See also loopCount() and loopsRemaining(). Note: Setter function for property loops.
QT SOUND CONTROL UPDATE
The loop count can be changed while the sound effect is playing, in which case it will update the remaining loops to the new loopCount. Setting the loop count to 0 or 1 means the sound effect will be played only once pass QSoundEffect::Infinite to repeat indefinitely. Set the total number of times to play this sound effect to loopCount. void QSoundEffect:: setLoopCount( int loopCount) Note: Setter function for property category. If this setting is changed while a sound effect is playing it will only take effect when the sound effect has stopped playing. Sets the category of this sound effect to category. void QSoundEffect:: setCategory(const QString & category) Note: Getter function for property loops. See the loopsRemaining() method for the number of loops currently remaining. Returns the total number of times that this sound effect will be played before stopping. Note: Getter function for property playing. Returns true if the sound effect is currently playing, or false otherwise Note: Getter function for property muted. Returns whether this sound effect is muted Returns whether the sound effect has finished loading the source(). Note: Getter function for property category. This setting will be ignored on platforms that do not support audio categories. Some platforms can perform different audio routing for different categories, or may allow the user to set different volume levels for different categories. Returns the current category for this sound effect. QSoundEffect:: ~QSoundEffect()ĭestroys this sound effect. Note: Notifier signal for property volume. The volumeChanged signal is emitted when the volume has changed. Note: Notifier signal for property status. The statusChanged signal is emitted when the status property has changed. Note: Notifier signal for property source.

The sourceChanged signal is emitted when the source has been changed. Note: Notifier signal for property playing. The playingChanged signal is emitted when the playing property has changed. Start playback of the sound effect, looping the effect for the number of times as specified in the loops property. Note: Notifier signal for property muted. The mutedChanged signal is emitted when the mute state has changed. Note: Notifier signal for property loopsRemaining.

The loopsRemainingChanged signal is emitted when the remaining number of loops has changed. void QSoundEffect:: loopsRemainingChanged() Note: Notifier signal for property loops. The loopCountChanged signal is emitted when the initial number of loops has changed. The loadedChanged signal is emitted when the loading state has changed. Note: Notifier signal for property category. The categor圜hanged signal is emitted when the category property has changed. QSoundEffect:: QSoundEffect( QObject * parent = nullptr)Ĭreates a QSoundEffect with the given parent. Member Function Documentation QSoundEffect:: QSoundEffect(const QAudioDeviceInfo & audioDevice, QObject * parent = nullptr)Ĭreates a QSoundEffect with the given audioDevice and parent.
